The Lands of Oras

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The Southlands / Kalos | The The Northern Kingdoms | The Hintermarches

The Southlands / Kalos

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Kingdoms and Peoples

Kalos Imperium – “The Dominion of the South”
The Third Imperium, named for the founder and first Imperator Kalos the Brazen, covers the most land of any nation on Oras. In fact, it is a collection of lesser-states that have been conquered or absorbed over the centuries. Each of these subject nations is ruled by a Royal Viceroy, which is usually hereditary. Above all of the viceroys sits the Imperator, Lord and Despot of the lands within his borders (and it is assumed outside of them, as well).

Mycrea – “The Lands of Sorcery and Subversion”
Mycrea, also known as the Mycrean Islands, is an archipelago off the south-west coast of Kalos. The culture is deeply rooted in magic and superstition said to hail back when the first Imperium was founded. Each island is ruled by a different Sorcerer-Lord, who is in turn ruled by the Supreme Magister.

Important Locales

Gods, Goddesses and Faiths

Vix – “Goddess of Control, Lordship”
The “eldest” of twin sisters born of the heavens, Vix has ever wanted one thing: domination of all other god-like creatures. While most of the known gods and goddesses are within her circle of order, a few still evade her grasp. It was in her name that the various Imperiums were forged and it is in her name that they are ripped apart.

Anorith – “Goddess of Mercy, Compassion”
Twin sister to Vix, Anorith was tricked by her sister and now suffers an eternity of bondage deep in the city of the gods. Despite being locked and bound, she still manages to maintain small cults across the known world and is able to provide for her followers as best she can. Vix has long looked for a way to kill her twin and will try to do so as soon as a way is found.

The Northern Kingdoms

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Kingdoms and Peoples

Thul Goloragg – “The Deep Darkness”
Translated into common roughly means “Fortress of Deep Death,” Thul Goloragg is a Dwarven Kingdom that is heavily caste based. At the bottom are the various orc and goblin slaves from the other “nations” they have conquered (though their slaves are from all races). Above that being the artisans and merchants and those of similar vocations. The warriors rank highest in normal society being only outranked by the nobility.

Dominion of Xisara – “The Children of the All-Mother”
Deep in the Sanguine Quagmire live a race of lizardfolk. Deeply rooted in religion and custom, their head-priest/ruler leads them from a stone city deep in the swamp. While they kill all intruders they come across, they let a small trading settlement exist on their southern border.

The Amta – “People of the Sands”
A matriarchal tribal peoples that nomadically inhabit the Amtayan Wastes on their giant, riding lizards. It is unknown if the people are names for the land or the land for the people but their legends speak of a time when their sands will become verdant and no longer need their protection

Archduchy of Emnos – “City-States with Spears”
Less a nation and more of a collection of city-states, Emnos only unifies to face external threats. Each Doux runs their own city and only defers to the Arch-doux during times of crisis. Due to the long periods of war with the neighboring kingdom of Sibis, their farmers easily double as skilled militia and are known to be deadly with short and long spears.

Kingdom of Sibis – “Horselords of the Plains”
While technologically inferior to the southern nations, Sibis more than makes up for it by being a culture of fierce warriors. Traditionally mounted on horseback, they have a long history of raiding nearby kingdoms and other tribes.

Important Locales

Gods, Goddesses and Faiths

Bragnul the Smite-Hammer – “God of War, Victory”
The Dwarven God of Battle, Bragnul has been fighting an eternal campaign against all “chattel” races like orcs, goblins and similar races. He will also fight just about anywhere else, just for the thrill of battle, but is generally not as concerned with victory unless Dwarves are involved; it has been said that he will appear on the side of those about to lose an important battle in order to make the victory the opposing side more costly and bloody before disappearing again.

The All-Mother – “Goddess of Life, Death”
The only deity the lizardfolk of the Sanguine Quagmire worship. According to legend, she gave them life in ages past and is there to greet them into the afterlife, but only if they are pure.

Ahm – “Goddess of the Desert”

The Hintermarches

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Kingdoms and Peoples

Lelrennas – “The Blood Elf Woods”
A highly xenophobic and insular people, the elves of Lelrennas do not suffer outsiders so not much is known of them. While stories in Kalos range from them being four-legged tree monsters to creatures that were once men but fell to cannibalism, the truth is somewhat in the middle; highly hostile elves with sharpened teeth and a taste for flesh. They are led by the Master of the Hunt, known usually just as the Master. The nations of men have tried many times over the years to conquer this dark realm, each time providing the Great Feast to its inhabitants.

Avelion – “Last of the Woodland Elves”
Though much smaller and less populous than their more evil cousins, the people of Avelion are a peaceful, freedom-loving people. It was founded by those who ran from the Master of the Hunt in Lelrannas and they continue to try and free their oppressed brethren.

Important Locales

Gods, Goddesses and Faiths

The Lands of Oras

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